Just a few days in the past, Square Enix and Crystal Dynamics eliminated the Denuvo anti-tamper tech from Shadow of the Tomb Raider. As such, and after some experiences, we’ve determined to benchmark the recreation and see the way it performs now that Denuvo is now not accessible. And, surprisingly sufficient, the recreation now runs noticeably faster.
For these benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz and NVIDIA’s RTX 3080. We additionally used Windows 10 64-bit, the GeForce 496.13 driver.
Now whereas Square Enix rolled again this newest replace for the recreation, you possibly can nonetheless entry it through the Steam beta builds. For what it’s price, this newest model ran without points on our PC system.
As everyone knows, Denuvo might introduce some further CPU overhead. As such, we’ve determined to benchmark scenes with settings that might introduce a doable CPU bottleneck. Therefore, we benchmarked the recreation at 1080p/Highest Settings (without Ray Tracing or DLSS) and 1080p/Lowest Settings.
Square Enix and Crystal Dynamics claimed that this newest replace upgrades NVIDIA DLSS to the newest model, brings an improved shadow denoiser to be used with ray traced shadows, updates to multiplayer infrastructure to make use of Epic Online Services and fixes particular compatibility points with Intel GPU {hardware}. This is why we didn’t use DLSS or Ray Tracing. Apart from these enhancements, this patch doesn’t pack any CPU or reminiscence enhancements/optimizations (not less than in response to the builders themselves).
At 1080p/Highest Settings, we noticed a small efficiency enchancment in the built-in benchmark. The first and third/final benchmark ranges/areas carried out barely higher. On the different hand, the efficiency in the extra GPU-bound second benchmark stage/space remained the similar.
Things obtained actually attention-grabbing although after we lowered our settings to the Lowest. By doing this, we noticed an 8fps enchancment in our minimal framerates, and a 17fps enchancment in common framerates. This is a noticeable efficiency increase. Not solely that, however house owners of older CPUs may even see even increased efficiency will increase.
When we disabled Hyper-Threading, the efficiency distinction between the Denuvo and Denuvo-less variations obtained even larger. The Denuvo model ran 30fps slower than the Denuvo-less model.
What this in the end means is that Denuvo did have an effect on efficiency on this explicit recreation. Again, Crystal Dynamics didn’t point out any CPU/reminiscence optimizations. Thus, this efficiency increase is most probably resulting from the elimination of Denuvo. These efficiency enhancements are additionally extra noticeable on older CPUs. So, Shadow of the Tomb Raider is a recreation that gamers can use for instance of a recreation working worse with the Denuvo anti-tamper tech!
John PapadopoulosJohn is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and extremely helps the modding and indie communities. Before creating DSOGaming, John labored on quite a few gaming web sites. While he’s a die-hard PC gamer, his gaming roots will be discovered on consoles. John beloved – and nonetheless does – the 16-bit consoles, and considers SNES to be one of the greatest consoles. Still, the PC platform received him over consoles. That was primarily resulting from 3DFX and its iconic devoted 3D accelerator graphics card, Voodoo 2. John has additionally written a better diploma thesis on the “The Evolution of PC graphics playing cards.”
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