‘Eish Al Tahdi’ (Live the Challenge) is a model-new gaming championship that launched on SBC final month and goals to woo the Kingdom’s youth again to conventional TV. Created by Saudi Broadcasting Authority along with trade veteran Khulud Abu Homos, founder and CEO of Dubai-based Art Format Lab (AFL), the thrilling standoff is a Middle East first and guarantees to take the thriving home gaming trade to an entire new degree.
By Vijaya Cherian and Nusrat Ali
Eish Al Tahdi is the primary gameshow format tried for the video gaming trade within the Kingdom of Saudi Arabia. It is simulcast on SBC’s new Twitch account and its AlOula OTT platform each Saturday for 16 weeks, having began on December 4.
SBA’s mandate underneath new CEO Mohammed Fahad Al-Harthi is to create a content material technique that draws the Kingdom’s younger folks, a big a part of the inhabitants, to conventional TV. With nearly 50% of Saudis contemplating themselves to be players, in response to a 2021 research led by the Saudi Arabian Federation for Electronic and Intellectual Sports and Ministry of Sports, Eish Al Tahdi appears to be on the right track.
“Saudi Arabia is at present the nineteenth largest gaming market on the earth, with greater than 21.2m players throughout the nation,” says Al-Harthi. “In March 2021, Saudi Arabia’s gaming market measurement was estimated at SAR 2.6bn ($700m) and is predicted to succeed in SAR9.5bn ($2.53bn) by 2030. Its annual progress fee is 22%, which is among the many highest on the earth. We needed to draw this inhabitants to our channels and be certain that we have been an integral a part of their leisure.”
KSA’s first televised gaming match brings collectively 96 contestants from the Kingdom.
Game on
With AFL’s success in creating completely different programmes and codecs for MENA audiences underneath the management of Khulud Abu Homos, SBA approached her. She explains: “SBA commissioned us to develop a format for competitors based mostly on video gaming for his or her SBC channel. I’ve all the time been intrigued by the video gaming trade, as a result of my 12-12 months-previous son is an avid gamer. As he related with gamers from across the globe, I realised how massive e-gaming is – it’s nearly as massive because the web transformation! The thought of bringing video gaming to tv, nonetheless, is kind of new to this a part of the world and I used to be excited to be one of many first to execute such a undertaking.”
A 100-member workforce labored with Art Format Lab to handle each facet from idea to execution: recruiting players, organising the occasion, producing it for TV, planning parallel programmes for on-line providers and submit-manufacturing.
Ibrahim Alfarhan, Manager of Programs and Content, elaborates. “This is the primary time we’re focusing on the gaming group, which principally consists of a really younger crowd. Owing to the character of the present and its distinctive target market, we determined to create a devoted vacation spot for gaming followers underneath the URL LivethechallengeKSA, and we go by the identical title on Twitch, Instagram, YouTube and different social media platforms, making it a trailblazing gaming occasion.”
Format
Most video gaming championships are based mostly on one sport, however Eish Al Tahdi relies on seven of the preferred video games within the Kingdom, with genres starting from automotive racing and soccer to avenue combating. The 16-episode championship is compered by three hosts: Rakan Al Shaye, presenter and video video games professional; Mashael Mohammed, proprietor of the most important woman gamer YouTube channel within the Saudi group; and Ahmed Al Kiyadi, proprietor of VGA4A and a online game and media content material creator.
Chosen from throughout the Kingdom, 96 gamers divided into 16 groups battle it out for the grand prize of SAR 200,000 ($53,315). Twelve of the groups are composed of seasoned gamers, whereas the remaining are newcomers rapidly rising on the Saudi gaming scene.
During each-hour episode, the hosts introduce two workforce leaders and the opposite workforce members, who compete in three levels, on three well-liked video games. The competitors begins off in a 1v1 format, then 4v4, then lastly 6v6. Each episode additionally includes a VIP visitor influencer and a phase hosted by a preferred gaming journalist, who presents the newest gaming information and developments.
Gaming championships are normally not televised, however fairly restricted to YouTube and Twitch/OTT channels, explains Abu Homos. “With Eish Al Tahdi, we efficiently mixed three mediums: the studio the place the reside viewers was seated, the normal tv broadcast and OTT. Bringing video gaming stations into the studio translated into two broadcasts occurring concurrently. The first was the streaming of the video video games themselves between gamers; the opposite was common studio manufacturing, the place 12 cameras and 17 GoPros have been used to report all of the motion.”
This was a studying expertise, for the reason that gaming group and particular sport builders have stringent guidelines on how video games are performed and on what gadgets, and the way they’re monetised and broadcast within the public area. SBA and AFL needed to hold in step with the foundations of every sport with out compromising on high quality. This necessitated a devoted Eish Al Tahdi Twitch channel, as some video games couldn’t be televised – solely highlights may very well be proven. The present thus required a complicated mixture of superior broadcast and broadband applied sciences, reducing-edge gaming stations and charming twin-sense options, accentuated by an revolutionary format.
Game tech
Due to the Eish Al Tahdi target market, the feel and appear of the set needed to be younger and vibrant, with a charged-up vibe. “Gamers are likely to play in the dead of night, so the studio aesthetic needed to match that feel and appear,” says Abu Homos.
At the centre of the gaming motion, subsequently, is an uber-cool 1,500sqm studio, a visible spectacle of neon purple and blue lights reducing by means of smooth black interiors. The studio in Riyadh, one of many few with an infrastructure suited to broadcast necessities, had a tech makeover and was fitted with fibre optics able to dealing with two parallel transmissions (one for the video games themselves and the opposite for conventional tv streaming).
“We employed an organization that was specialised in creating and customising gaming stations that complied with the foundations of every of the video video games,” says Abu Homos. For occasion, the console for the automotive racing video games needed to have wheels and a few video games might solely be performed on a cell machine. Such necessities needed to be factored into the design.
While all gamers are combating for the grand prize, there are not any losers. At the top of every episode, members who don’t make it to the following spherical take dwelling useful gaming necessities equivalent to consoles, gaming chairs and gaming foreign money playing cards.
Besides the competitors itself, every episode includes a VIP visitor influencer and a information phase hosted by a preferred gaming journalist.
Rising to the problem
Eish Al Tahdi is an bold, massive-finances manufacturing that pushes the boundaries for Saudi Arabia. Abu Homos admits that even for a seasoned producer like herself, a few of this was virgin territory and really daunting, however she stepped into it like an journey. Dealing with younger folks and discovering a parallel universe of players and Twitch, understanding their lingo and tradition, was an enormous studying expertise.
Apart from the costly set and gaming tech, the producers additionally had different challenges within the human aspect. Recruiting 96 members from throughout the nation and bringing them to Riyadh for the shoot was a logistical nightmare. With contestants aged 16-22, AFL needed to safe parental consent for these underneath 18.
Then there are the 16 VIP gaming influencer visitors, with charges rumoured to be on a par with these of high actors. Keeping members who misplaced in early rounds engaged and within the remaining episodes was equally necessary.
Is the programme commercially viable, one wonders?
“Despite its excessive manufacturing prices, income has not been the main target of this inaugural season,” says Al Harithi. “Our purpose has been to develop and execute a championship for conventional TV with the purpose of attracting our youthful audiences. Our extensions into Twitch have been fairly new and thrilling for SBA, however we’re actually happy to see our youth be part of us on conventional tv.”
Contestants are aged between 16 and 22.
Giving again
The Eish Al Tahdi USP is its inclusivity, with the participation of visually impaired gamers. As AFL delved deeper into aggressive gaming, Abu Homos says she was stunned by the technological developments on this sphere, with Dual Sense expertise for audio and visually impaired gamers; joysticks, controllers and consoles that give an precise really feel of the gaming terrain (as an illustration, water or sand); and eye controllers for gamers with restricted mobility.
While the expertise accessible for gamers with particular wants is spectacular, not sufficient video video games assist it. This has led SBA to create an consciousness marketing campaign, #givemeavoice, which helps the event of video games for fanatics with restricted skills. SBA and AFL are actually trying ahead to creating season two of Eish Al Tahdi. “The championship is a vital a part of SBA’s content material transformation plan, and we plan to convey extra such surprises to our viewers within the coming months,” says Al Harithi.
The set for ‘Eish Al Tahdi’.
KSA’s Gaming Market
With Saudi Arabia diversifying its economic system away from oil, expertise is without doubt one of the keystones of the nation’s plan, and video gaming is a major a part of that. In its Vision 2030 reform plan, Saudi Arabia goals for the gaming trade to account for near 1% of the economic system (roughly $21bn) by 2030 from each direct and oblique job creation and GDP creation by means of the gaming and esports trade.
Evidence of how a lot the video gaming trade means to Saudi Arabia is clear from current investments. Last month, a subsidiary of the crown prince’s charitable organisation – the Mohamed bin Salman Foundation – bought a one-third stake in SNK Corp, the Japanese developer of King of Fighters and Samurai Shodown; and on the finish of 2020, the Public Investment Fund acquired greater than $3bn value of inventory in three US sport makers: Activision Blizzard, Electronic Arts and Take-Two Interactive Software.
Under KSA’s Game Mode initiative, the nation’s telcos are being pushed to offer one of the best expertise for players, improve market transparency and provides buyers and the general public key information and indicators on the sector’s efficiency. There’s additionally a quarterly award for the web service supplier with one of the best gaming response time.
Saudi is actively creating a strong gaming eco-system by means of sponsorships for skilled players, a rise within the variety of gaming cafés and extra competitors arenas. Last 12 months, the Sarena SAFEIS complicated in Riyadh hosted the inaugural eMBS Cup, a knock-out competitors for elite groups from the Electronic Saudi Professional League (eSPL). Saudi’s gaming arenas are open to feminine players, a revolutionary step in a predominantly male area. 90% of Saudi females play cell video games, in comparison with 83% of males.
Apart from the monetary and technological investments, Saudi is taking the human aspect severely too. Mosaad ‘Msdossary’ Aldossary gained acclaim because the nation’s 2018 FIFA eWorld Cup champion, whereas the Saudi eSports workforce gained the Tekken 7 competitors on the 2018 IESF Esports World Championship. Last 12 months, 23-12 months-previous Najd Fahd grew to become the primary feminine winner of a FIFA competitors, gaining the nickname ‘Saudi Arabia’s daughter’.
NEOM, Saudi’s AI-run good metropolis, will embody an esports academy and its Tuwaiq1000 initiative will upskill the nation’s youth in sport growth, cybersecurity, AI and information science. Saudi Arabia has capitalised on the potential of aggressive video gaming to contribute billions of {dollars} to the Kingdom’s enterprise, job creation and gross home product.
https://www.broadcastprome.com/case-studies/tv-networks/game-changer-2/