AMD’s Latest GPU Driver Reveals Why Ratchet And Clank Skips Ray Tracing On Radeon Cards

AMD’s Latest GPU Driver Reveals Why Ratchet And Clank Skips Ray Tracing On Radeon Cards

Ratchet & Clank: Rift Apart is one in every of a small handful of video games that was initially developed solely for the PlayStation 5. Like Returnal, the sport has discovered its strategy to the PC, and as you’d count on of a sport focusing on current-generation {hardware}, it has all the most recent rendering options and PC gaming tech.Unfortunately, regardless of that the unique platform relies on AMD {hardware}, the PC model does not help all the aforementioned graphics know-how on AMD GPUs. Specifically, ray-tracing options should not supported within the sport for its launch in the present day. PC port developer Nixxes did not give a purpose for the delay, however mentioned that it’s working intently with AMD to get the superior lighting capabilities practical on the Red Team’s GPUs.

AMD was extra forthcoming with its findings. The firm launched a brand new graphics driver in the present day, naturally named AMD Software: Adrenalin Edition 23.7.2. In the patch notes for this model, AMD notes that you can run into an “software crash or driver timeout” when enjoying Rift Apart with ray-tracing and dynamic decision scaling enabled “on some AMD graphics merchandise, such because the Radeon RX 7900 XTX.”Honestly, it is a good factor that AMD is pointing this out this fashion, as in any other case it might be a reasonably poor search for developer Nixxes. We say that as a result of Ratchet & Clank: Rift Apart’s PC model did ship with ray-tracing help on competitor NVIDIA’s GPUs—in addition to the entire suite of NVIDIA applied sciences, together with DLSS 3 Frame Generation, Reflex, DLAA, and RTX IO.

With all that NVIDIA branding, some of us would possibly cry foul, however contemplating AMD’s announcement in its patch notes, we suspect the topic of ray-tracing on Radeons in Ratchet & Clank is solely right down to an AMD driver situation moderately than an issue with the sport itself or any type of intentional misdoing.

Notably, the sport can also be the second to ship with DirectStorage help, and certainly, the very first to have DirectStorage 1.2 help with GPU decompression. We’re not utterly clear on what separates DirectStorage 1.2 in Ratchet & Clank from RTX IO (like that seen in Portal: Prelude RTX), however NVIDIA appears happy about it anyway.If you are a Ratchet & Clank fan with an appropriate PC, chances are you’ll need to play by Rift Apart once more on mentioned system, because it has improved visuals with additional ray-tracing results and higher-detail textures. Neophyte PC avid gamers can try this useful article on Insomniac Games’ web site to get some nice PC efficiency tuning suggestions.

https://hothardware.com/news/amd-driver-ratchet-clank-ray-tracing

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